Star Wars Jedi Survivor: director announces Ray Tracing and reveals more about the game’s story

Star Wars Jedi Survivor: director announces Ray Tracing and reveals more about the game's story

Game News Star Wars Jedi Survivor: director announces Ray Tracing and reveals more about the game’s story

It was during the Star Wars Celebration that Electronic Arts finally formalized the direct sequel to Fallen Order. Baptized Jedi Survivor, this second opus is still very mysterious. The director of the game Stig Asmussen has all the same allowed himself some indiscretions and offers us several elements concerning his title, in particular around the plot as well as the technique.

Return of the Jedi

We have known about the existence of Star Wars Jedi: Survivor. EA and Respawn had confirmed they were working on the sequel to the excellent Fallen Orderoriginally released in 2019, last January. This first opus slipped us into the skin of Cal Kestis, a still clumsy padawan who had to cross the Galaxy in order to fight against the Galactic Empire, but also to learn more about the Force and the Jedi arts.

The character played by Cameron Monaghan will therefore logically return for the time of this sequel and will once again be accompanied by his faithful droid BD-1, the other star of this production. As Stig Asmussen (the game’s director) points out in an interview with the official site of Star Warsthis duo will be at the heart of this opus.

I do not want anything spoiler about the trajectory of Cal and BD-1, but be sure these characters are connected. They form a special duo. We don’t just think of Cal, we think of Cal and BD-1, and what they do all the time. This is part of our principles when we play the game.

It must be said that BD-1 largely deserves its headlining status since Fallen Order. The little droid was a strong ally for our apprentice Jedi, who would probably not have reached the end of his journey without his friend.

The power of the latest consoles at the service of Jedi Survivor

Among other indiscretions, Stig Asmussen notably returned to the technique of this new game, and what the current machines have enabled the development teams to achieve for Jedi Survivor.

The most important element in my opinion is Ray Tracing, or lighting. This allowed us to work on the lighting in real time, with fidelity far beyond what we had been able to produce before. Since it’s real time, we can see the changes when we change the lighting – immediately, essentially. This allows us to have more time to refine, it means we can try more and get more “cinematic” results (…). Beyond that, we have these super-fast hard drives on consoles that allow us to load a ton of stuff really fast. I’ve always worked on streaming games – which don’t have a loading screen. Having such fast hard drives made this job even easier. These are the two main advantages. The Playstation 5s have some really cool haptics on their controllers that we’re working on, and it’s just an easier process in general.

As a reminder, Jedi Survivor is intended only for the latest generation consoles as well as the PC. Respawn has chosen to skip the older consoles in order to focus on a high-end experience. There is no doubt that the work highlighted by Stig Asmussen is mouth-watering. We sincerely hope that the development teams will manage to do even better than the first software and that the players will be seduced by their work. By the way, Stig Asmussen also wanted to thank the fans.

We make the game for the fans. Every day we devote our blood, sweat and tears to it. There’s nothing more important to us than putting the controller back in the hands of gamers and giving them a Star Wars experience that they find worthwhile, that they enjoy playing, and that makes them smile. we don’t take that for granted. We sincerely appreciate the chance we have to build within this universe and contribute to it. The fans are with us.

Star Wars Jedi: Survivor is slated for 2023 on Playstation 5, Xbox Series and PC.


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