Game news Nintendo Switch: The creator of Live a Live talks about the return of this great Super Nintendo role-playing game
In the 1990s, it was not uncommon to see Europe boycotted by Japanese publishers. For a very long time, the Old Continent was considered the fifth wheel of the carriage and exceptional titles – often role-playing games – never saw the light of day! To democratize the genre in our countries, we had to wait for Final Fantasy VII and Dragon Quest, an ultra-popular license in Japan, arrived here with… the PlayStation 2. Suffice to say that there are many examples, and Live A Live is precisely one nugget that must be discovered! That’s good, his remake arrives on July 22!
A true UFO in the world of video games, Live a Live is an incredible title! Developed by an all-powerful Squaresoft in 1994, this cartridge indeed condenses seven independent stories from each other taking place in different eras. Alternately, the player embodies a caveman, a martial arts master, a ninja on a mission, a rebellious teenager, etc. Each plot is unique and the developers have done very well in terms of storytelling. Thus, in the chapter dedicated to prehistory, the characters communicate through noises and cudgel blows. Humor is omnipresent, we very often laugh and crazy situations multiply! By embarking on this adventure, Takashi Tokita has strived to offer a unique gaming experience and he has not done things by halves. Because yes, Live A Live was an ultra risky bet bringing together 7 RPGs in one! We understand better this interview passage from the Japanese magazine Famitsu from May 1993:
A long time ago I was involved in drama and theatrical productions, so there is a part of me that really wants to show dialogues, expressions of emotion, etc. While the goal of any RPG may be to defeat the final boss, I have a desire to elicit emotions in players – both during play, but also at the end – by making the experience and the story remain in your heart. I particularly like the singularity of old manga. Take Devilman, it’s a shocking work, but one that managed to stay in people’s hearts.
A LIVE TO LIVE REMAKE IN DISCUSSION FOR A LONG TIME
Beyond its originality and its unique atmosphere, Live A Live is above all an incredible project in the sense that Takashi Tokita called on as many artists as there are stories in the game! So no less than seven artists (manga stars at the time – including Aoyama Goshow, the father of Detective Conan) worked for one and the same goal! This gives Live A Live an atmosphere, both visual, sound and narrative, absolutely exquisite! Also, Takashi Tokita is very proud to offer us this remake today! In an interview with Famitsu (and translated by Nintendo Everything), he reveals that development began three years ago, but that this option had been considered for a long time!
I pushed several times internally for a remake or a sequel, but circumstances meant that the idea was scrapped. One of the main reasons for this return is that we joined the team of Mr. Asano, the head of Octopath Traveler four years ago. When planning the project, we wondered if we could use this 2D in high definition (HD-2D) to create the remake of Live A Live, and after discussing it, we made our wish come true.
Rated 19 out of 20 in our columns, Live A Live will finally show itself to as many people as possible and the option of an artistic direction in 2D means that the original work will not be distorted. On such a title, a 3D production could have broken the very humorous atmosphere of certain events, and the immersion would have been different. Inaccessible to non-Japanese players, Live A Live and its seven scenarios (Prehistory, Far West, Imperial China, End of Edo Japan, Present, Near Future, Far Future) will be available on July 22, 2022. The remake will include the original music remastered by the composer of the original game, the very talented and famous Yoko Shimomura.
By Ayden_Journalist jeuxvideo.com